About Me
I'm a developer who enjoys building software from the ground up, experimenting with new technologies, and turning ideas into practical, polished projects. A lot of my work revolves around Java, Minecraft modding, and web development, where I'm particularly interested in designing systems that are flexible, efficient, and easy for other developers to use.
I've worked on Minecraft client-side mods and multiloader projects for Forge, Fabric, and NeoForge, including libraries such as BoxLib and projects like CoordinatesDisplay and FlatEditPlus. I enjoy working on the deeper technical side of mod development, working on Gradle build systems and publishing libraries to rendering, events, configuration systems, Mixins, and cross-loader architecture.
Outside of Minecraft, I also work with web applications and backend development. I'm interested in performance, databases, image processing, and scalable architectures, and I've explored technologies such as JavaScript and Rust to understand how different tools can solve different engineering problems.
More broadly, I like learning by building. Whether I'm creating a new library, optimizing a piece of software, experimenting with graphics and rendering, or figuring out how to make an idea actually work, I'm usually interested in understanding how things work under the hood rather than just using them.
I'm constantly experimenting with new projects and technologies, with a particular focus on software engineering, game development, and building tools that other people can actually use.